USEFUL FOR COMPLEX MOLDED PARTS

  • Approaches part modeling from a tooling perspective.
    • Uses 3 basic parts to create a final product
      • Core – the male part of a mold
      • Cavity – the female part of a mold
      • Part Body – the solid that the core and cavity act upon
    • This approach simplifies modeling irregular and complex geometries

core1

DEFAULT COORDINATE SYSTEM DEFINES THE GLOBAL ZERO

  • This is necessary when using the “Design in Place” approach.
    • All major components have the same Zero
    • Assembly placement is within parts by the relationship between the geometry and the Zero
      • Global Zero is not used for:
      • Assemblies that rely on constraints
    • Components shared between multiple assemblies, for instance screws

core2

PART COORDINATE SYSTEM DEFINES THE LOCAL ZERO

  • Create a Local Zero Coordinate System
      • Defined by the Global Zero
      • Defines the position of geometry to Global Zero
      • May be offset or rotated
      • Define axis directions based on project conventions
    • Create Local Datum Planes
      • Based on Local Zero Coordinate System
      • Base of all part geometry
      • Name them after the axis that define them
    • Alternate Approach
      • Use skeleton geometry to define and control the part coordinate system and planes from the parent assembly

core3

USE ONLY THE LOCAL DATUM PLANES

  • HIDE THE GLOBAL DATUMS, FRONT, TOP, & RIGHT AND THE COORDINATE SYSTEM IN THE LAYERS AND SAVE THAT STATUS.
  • DO NOT CREATE ANY LINKS TO GLOBAL DATUMS OR COORDINATE SYSTEMS!

DEFINE REFERENCE GEOMETRY FOR THE PART

  • Points, Datum Planes, and Axis in Addition to the Local Zero features
    • Define major features of the part
      • Parting lines
      • Screw boss levels and locations
      • Interfaces to other parts
      • Screen center
  • Alternate Approach
    • Use skeleton geometry to define and control the part coordinate system and planes from the parent assembly

core4

CORE PART START

  • Extrude a block from the parting line
  • Make the block bigger than the final part will be
  • Add the basic internal shape of the part to the block on the parting line side

core5

CORE PART DETAILS

  • Add draft and rounds to features as you go
  • The earlier they are added, the better the chance of them working prope

core6

CREATE COMPLEX FEATURES AS SEPARATE PARTS

Designing as a separate part has many advantages:

  • Drafts and rounds are performed on a simpler part and are more likely to work
  • Common features like bosses and snaps are easier to reuse in different parts
  • It is easier to swap out or remove a feature from the part model
  • Interactions between the feature and complex surfaces on the part are not part of the modeling process
  • The resulting part model tree is much cleaner and easier to understand

core7

ADD SECONDARY FEATURES TO CORE PART

  • Cut the secondary features from the core part
  • Add rounds and drafts to surfaces created by this operation

core8

FINISH ADDING FEATURES TO THE CORE

  • Cut features like ribs past the outside of the core
    • This will ensure that they conform with the contours of the housing without relying on complex surface operations or rib commands
  • When the core is complete, create a publish geometry feature of the solid surfaces

core8

CUT THE CORE FROM THE PART

  • The part is a separate model
    • It starts out with a base block, just like the core did
    • Make the block slightly larger than the desired part in all directions
  • Use the cutout from other model feature
    • Select the publish geometry feature from the core as the cutter
  • Add any features that rely on surfaces resulting from the cutting operation

core10

CUT THE CAVITY FROM THE PART

  • Create the Cavity Part with the same techniques as the core part
    • The cavity base block extrudes to the opposite side of the parting line from the core
  • Separate features between the core and cavity based on their draft direction
  • Add any finishing features

core11

WORKING WITH MULTI-PART MODELS

  • In order to modify a subpart it must be in either the working directory or the path
  • To change a subpart such as the core, right click on it in the model tree and select open base
  • The main part must be regenerated before the changes to a subpart will appear
  • In order to create a copy of a part in another location, open the part and all subparts and use the backup command